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HeartCube

The third person puzzle game; A combination of a casual mini-game

PROJECT NUMBERS

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Unity, C#

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Two days--CiGA gamejam

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A team of nine

RESPONSIBILITIES

Designer

  • Partnered with other members to consider the game design and player engagement targets.

  • Designed part of the level design and test the game.

HeartCube: 文字
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DESIGN LEVEL MAP

Following the gameplay of this game--like Sokoban game, I used Excel to design the level map. Each color has its different meaning. (Red: ant; Green: initial position of the character; Black: Box; Yellow: Pothole (cannot be pushed); Grey: Obstacle; White: Road (movable))

Summary

Girls rely on express delivery to satisfy their inner desires, and then they are somewhat separated from the real world. Every day (every level) she is buying items to fill the gaps in the room (the emptiness of inner material desire)

HeartCube is a 3D Sokoban game.

There are several holes on the small map in the bird's-eye view. The holes require the player to manipulate the character to push several courier boxes/items on the map to fill them; after filling, they will be cleared. The void cannot be crossed, but after filling it becomes a ground that can be walked through. During the game, enemies will intercept the player's items. If the player’s items are intercepted by the enemy, the game fails and needs to be restarted.

Because the game scene is 3D, the player will see part of the next level during the process, which not only adds some fun, but also allows the player to have some preparation before passing the next level.

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