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Lighting

A Puzzle game, mechanism combining Flower and Linelight

PROJECT NUMBERS

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Unity, C#

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A week

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A team of five

RESPONSIBILITIES

Designer

  • Developed ideas for gameplay throughout the player life cycle.

  • Designed game maps and puzzles.

  • Designed the component styles in the game

Lighting: 文字
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DESIGN LEVEL MAP

I used Powerpoint to design the level map. The overall idea is to put various small puzzles into a torch.
The components of the map include: mobile board (need to start the mechanism on the map); key; locked door (opened by the key); phase transfer of the scene light spot.

Summary

Lighting is a puzzle game. The topic of this game is Share. ​The player will need to control the light ball to complete a certain number of puzzles​ on the map. Finally, the player will share light to another ball without light.

In the game, WASD is mainly used to control the movement of the light ball and decrypt on the map to reach the end point.

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