top of page
Batman and Hook pass vedio 2019-09-13.mp

Batman

Third person, pixel style, horizontal board pass game

PROJECT NUMBERS

图片2.png

Unity, C#

图片6.png

A week

图片4.png

A team of five

RESPONSIBILITIES

Designer

  • Define the game mechanism-telescopic claw, and design the game role function around this mechanism: attack, climb, grab, etc.

  • Designed and arranged the levels of the entire game.

Batman: 文字
图片9.png

DESIGN LEVEL MAP

I designed the levels of the entire game. The main elements of the map include: ground, ground thorns, mobile platforms, archive points, boxes, enemies, organs, organ doors, and one-way doors. The design idea of the entire level is to use a single mechanism to trigger a variety of different functions and triggers in the game.

Summary

Batman is a pixel style 2d horizontal board game. Players will control Batman to pass through levels.

The main mechanism of this game is to use the hook shot by Batman. The hook is to control the direction with the mouse, press the left button to launch the hook. When the claw touches the wall, the player can be pulled to the claw by pressing the left button again.

The hook can also pull designated items (such as boxes) to the player. The hook can also attack the enemy.

The player's control buttons also include the AD arrow key and the W jump key.

bottom of page