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Worlds Entwined

Third person, ACT

PROJECT NUMBERS

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UE4

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Two week

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A team of five

RESPONSIBILITIES

Designer

  • Design the level and add the assets

  • Find the sources of game's SFX

  • Testing the game

Worlds Entwined: 文字
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DESIGN LEVEL MAP

I designed the levels of the entire game. The structure of map is circular. It means that the player start the level at the broken machine and after gathering all the parts you will naturally end up at your starting point. This map only have 1 path available and when players get back, they can jump down to the starting area from higher up.

Summary

The player is a person who transports some machinery in space. A player crash will cause the machine to shatter and distort the surrounding world. When a car crash occurred in a space junkyard, the player realized that the machine in the spaceship merged the player's world with another world! Now players are transporting back and forth between a space age world and a fantasy world, each with its own dangers. Players need to go through adventures, collect materials, and leave this place.

The game is fouce on the combat system and Parkour. Player need to use light/heavy attack to combat and dash/jump to run. 

The map is changed. During the player's adventure, the map will randomly change, and some are afraid that the platform will disappear/appear.

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