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QIU

Mobile game, Puzzle game, Narrative

PROJECT NUMBERS

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Unity, C#

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A week--TapTap gamejam

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A team of Seven

RESPONSIBILITIES

Designer

  • Made the GDD, designed the core mechanism and gameplay of the game

  • Designed game levels and puzzles

QIU: 文字
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MAIN MECHANICS

The game is divided into two parts: get graphics + complete tasks
Obtain the cube: The player adjusts the shape on the screen through the graphic styles (3 types) given by the system; finally, the shape is determined by eating the decision points on the screen.
Complete the task: The obtained shape will be fixed and fall downward. The player can pan or move up to change the direction of the shape, and finally complete the task according to the prompts to pass the level.

Summary

The protagonist of the game, Xiao Meng, is a company's HR who does monotonous and repetitive tasks every day. However, one day, an event changed Xiaomeng's daily life. What choice will Xiao Meng make, and what will happen next. . .

This game adopts the main mechanism of snake + Tetris-like, and contains many different types of levels.

 

The game uses a dual ending mode, where players can choose the fate of the protagonist.

 

If the level fails, player can continue to the next level.

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