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Cat Chaos

Casual games, crazy with cats

PROJECT NUMBERS

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Unity, C#

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Ten weeks

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A team of seven

RESPONSIBILITIES

Designer

  • About the GDD, I drew the prototype of the house layout of the game (with the items).

  • According to the game mechanics, I provide the game numerical damage model: including the house hp and cat mood.

  • Designed a few 2d assets according to the material requirements of art.

  • According to the key art defined by the game, I provide the game’s music and sound effects.

  • Testing the game, adjusting the data and finding some bug.

Cat Chaos: 文字
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PROTOTYPE OF THE HOUSE

I designed the prototype of the house by using Powerpoint. About the layout of the house, I initially customized the placement of each item, and then further modified it based on the feedback given by the members.

Summary

Cat Chaos is a game to prevent cat army from destroying houses and themselves. It is a resource management game whose core gameplay loop includes keeping the house healthy and the cat's mood from falling to 0 before the timer runs out.

The emotional states of cats include happy, angry, hungry and sad. The player needs to perform a set of actions to counteract each negative emotion. If the cat is angry, they will destroy the furniture around the house.

In the whole project, in addition to being a designer, I also supplemented the other parts of the project: music and sound effects, few art resources, acting as a role similar to an assistant.

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