Cat Chaos
Casual games, crazy with cats
PROJECT NUMBERS
Unity, C#
Ten weeks
A team of seven
RESPONSIBILITIES
Designer
About the GDD, I drew the prototype of the house layout of the game (with the items).
According to the game mechanics, I provide the game numerical damage model: including the house hp and cat mood.
Designed a few 2d assets according to the material requirements of art.
According to the key art defined by the game, I provide the game’s music and sound effects.
Testing the game, adjusting the data and finding some bug.
Summary
Cat Chaos is a game to prevent cat army from destroying houses and themselves. It is a resource management game whose core gameplay loop includes keeping the house healthy and the cat's mood from falling to 0 before the timer runs out.
The emotional states of cats include happy, angry, hungry and sad. The player needs to perform a set of actions to counteract each negative emotion. If the cat is angry, they will destroy the furniture around the house.
In the whole project, in addition to being a designer, I also supplemented the other parts of the project: music and sound effects, few art resources, acting as a role similar to an assistant.